Lynsey Steinberg, MSMI, CMI
Director of Academic Entrepreneurship
- Augusta GA UNITED STATES
- Instructional Innovation
Lynsey Steinberg is a strategic innovator who connects education, entrepreneurship, and cross-sector partnerships to turn ideas into impact.
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Biography
Lynsey Steinberg is one of 300 board-certified medical illustrators. It was during an undergrad equine anatomy class at the Savannah College of Art and Design where Lynsey realized her passion for the amalgamation of science and art. Replacing written exam answers with anatomical drawings led her into this unique profession which has evolved into creative problem solving solutions for the benefit of enhancing education.
Lynsey graduated with a master of science degree from the Medical College of Georgia and earned her board certification in 2016. Since joining Augusta University, she has earned a gamification certification, was awarded the Significant Contributions to Augusta University's COVID-19 Response Award by AU Research Institute including leading a team of over 60 individuals and 10 external companies and was one of the founding team members of the annual Innovate! interdisciplinary student team competition alongside Professors Vahe Heboyan and Scott Thorp.
Lynsey has been able to experience hands-on surgery in the operating room, utilize development in virtual reality, 3D printing, animation, gamification, and graphic design while working directly with students, faculty, and physicians. As a team member she believes in creating engaging work with a passion for creative problem solving through collaboration, inspiration, and innovation.
Areas of Expertise
Education
Augusta University
Ph.D. Candidate
Computer Science
2029Augusta University, Medical College of Georgia
M.S.
Medical Illustration
2012Savannah College of Art and Design
BFA
Illustration
2009Affiliations
- Leadership Augusta Class 2026 : Certified Medical Illustrator
Links
Media Appearances
INNOVATE 2026 presented by Vinea Capital announces winners
Augusta University News online
2026-04-01
AU’s Director of Academic Entrepreneurship Lynsey Steinberg, who is also a co-founder of INNOVATE, said the competition is one of her favorite days of the year.
‘Pitches for a Purpose’: Annual INNOVATE Pitch Competition features new twist
Augusta University News online
2026-01-05
“INNOVATE is about shaping the future for a purpose. It challenges students and community innovators to look beyond what exists today and imagine solutions to the problems that matter most,” said Lynsey Steinberg, director of innovation for AU’s Entrepreneurship and Community Innovation team within the Strategic Partnerships and Economic Development unit.
Holiday Maker’s Market showcases the best of art and entrepreneurship
Augusta University News
2025-11-21
“What an exceptional opportunity to see alumni, faculty, staff, community partners and student entrepreneurs come together,” said Lynsey Steinberg, director of innovation for AU’s Entrepreneurship and Community Innovation team within the Strategic Partnerships and Economic Development unit.
Innovate and collaborate: AU’s annual pitch competition fosters connection
Augusta University News online
2025-04-03
That collaboration is one of the most inspiring aspects of the pitch competition for Lynsey Steinberg, director of Innovation with Strategic Partnerships and Economic Development at AU.
Augusta University medical illustration students learn through ‘Shark Tank’-style competition
Augusta University News online
2023-08-28
In speaking with Lynsey Steinberg, a fellow licensed medical illustrator at Augusta University who has served as an assistant professor, Steinberg talked about the Innovate Competition and how medical illustration could use that as a framework for something unique.
Virtual Reality Helps Students Experience Healthcare Scenarios
EdTech Magazine print
2022-11-30
In response, the Georgia university has built virtual reality simulations that enable nursing students to role-play various situations so they can learn empathy and provide the support their future patients and patients’ families will need, says Lynsey Steinberg, a board-certified medical illustrator with Augusta University’s Center for Instructional Innovation.
Augusta University uses VR technology for nursing education
WFXG tv
2022-08-08
"We continue to teach patient bedside manner, but not in fully immersive reality. This is the first time we’ve done this here.” said Lynsey Steinberg, Innovation Specialist.
COVID-19 triggers continuing demand for virtual reality
The Augusta Press online
2022-06-22
Lynsey Steinberg, board-certified medical illustrator and VR expert at Augusta University, said virtual reality is becoming a valued means to teach empathy and perspective across a broad spectrum of industries.
Students: Show your creativity at INNOVATE 2022 competition for chance to win $5,000
JAG Wire online
2021-09-13
Leadership for INNOVATE 2022 includes Dr. Vahé Heboyan, associate professor of health economics at the Medical College of Georgia and director of the Health and Behavioral Economics Research Lab; Scott Thorp, associate vice president of research and chair of the Department of Art and Design; and Lynsey Steinberg, board-certified medical illustrator and team member of the CII.
AU’s new gadget helps you wash your hands, but with a smile
WRDW-TV/WAGT-TV online
2020-07-14
“It’s so important right now no matter where you are, what building, what you are doing, that we all spread this positive reinforcement,” Lynsey Ekema, medical illustrator at AU, said.
3D printed face shields, medical masks aim to fill gap in protective gear in Augusta
The Augusta Chronicle online
2020-04-08
After seeing an effort at Georgia Tech to use 3D printing technology to create 10,00 face shields, a group at AU with similar skills was tasked with creating and manufacturing their own version, said Lynsey Ekema, a medical illustrator and instructional designers in the center at AU.
Answers
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Where do you see the future of VR?
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The future developments for integrating systems for haptic feedback will be remarkable integrations. The continued development of behavioral research and integration of gamification is an exciting opportunity in VR as well as the continued development for protocols and appropriate safety procedures. The cross-platform and cross-disciplinary possibilities will allow for creativity to blossom in new world solutions.
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It seems the medical field has been a big benefactor of VR. Is this giving students a better way to "learn" about anatomy and other aspects of the field?
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I believe all experience is valuable to learning. VR is unique in allowing an individual to view as if from their own perspective for virtual experiential learning. We often hear the phrase, “If you could imagine walking a mile in someone else’s shoes,” and now we can provide perspective, allowing another person to view the world as someone with a particular disease or simulate training in a low-risk environment.
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VR is changing everyday life for many. What are the biggest advances you've seen in VR use?
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Virtual reality is rapidly evolving and expanding. It wasn’t too long ago we were excited for the idea of a wireless head set. Now there are companies such as Virtuix creating 360-degree treadmills to interact with your experience in VR and Hypnos VR (a product which releases scents in the air based on the experience in VR). There have been advances of adaptive and stress response simulations based on pupillometry measurements or even integration of physiological sensors for behavioral research. The biggest advancements are solutions that have been unimaginable before that are now entirely possible.
